人眼視覺能力

水平視場能力(Horizontal Field of View, FOV)

垂直視場能力( Vertical FOV)

雙眼視場

站立情境

坐下情境

深度視場能力(Depth FOV)

註:人眼生活中掌管深度成像大多仰賴雙眼的輻輳調節作用來聚焦於注視的物體中,因此,眼球轉動的幅度與水晶體的調節是為人類視覺舒適度的重要影響因素之一。

參考資料:

  1. Ankrum, D. R. (1999). Monitor Placement and Lighting Visual Ergonomics in the Office Summary : Guidelines for monitor placement and lighting EYE-TO-SCREEN DISTANCE.

  2. Chu, A. (2014). VR Design: Transitioning from a 2D to 3D Design Paradigm[Presitation]. Retrieved from https://blog.marvelapp.com/designing-vr-beginners-guide/

  3. Oculus. (2016). Oculus Best Practices. Oculus Documentation, Introduction to Best Practices. Retrieved from http://static.oculus.com/documentation/pdfs/intro-vr/latest/bp.pdf

  4. Validating, V. (2005). Visual Ergonomics.

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