Darkiss! Wrath of the Vampire
Chapter 2: Journey to Hell
An interactive horror tale by Marco Vallarino
Originally written in Italian and then translated into English
Are you ready to quench your blood thirst?
Darkiss 2 is a free horror text adventure written in Inform 6. It is a sequel to Darkiss 1, which you can download here. You can play Darkiss 2 on Windows by using the installer darkiss2en_setup.exe and also on other platforms by using the file darkiss2en.z5 (or darkiss2en.ulx) and a Z-code interpreter, such as Gargoyle for GNU/Linux and Mac OS, Frotz for iOS, Text Fiction for Android. Darkiss2en.ini is the configuration file for colors and fonts.
How it begins
Welcome back, Martin Voigt, prince of darkness and king of terror. In this second part of your adventure, after meeting your beloved Lilith at the Yoshiwara Club, you've been sent to Ovranilla, a dreadful and hellish realm, for a very important mission.You have to find the temple of the God-Star Valmar, the red sun that lights up the dark nights of the vampires, and meet its priestesses. Carmilla, Millarca and Mircalla are three powerful vampires who can give you what you and Lilith need to conquer the world with your army: the power to survive the sunlight during the day. After you achieve that, no one will be able to stop you.
But Ovranilla is a very dangerous place, full of traps and monsters even more wicked than you. You'll have to be careful in your exploration, although you have recovered your powers. You can hypnotize people as well as turn yourself into a bat, a wolf, or a cloud of fog. These other forms can help you to overcome the obstacles you'll find on your way or even avoid them entirely. Of course, after changing your shape, you can return yourself to your original human form.
You also have to find three gifts to please the priestesses and convince them to help you. After accomplishing your mission, you can leave Ovranilla and return to the Yoshiwara Club by saying the magic word “Ayon”. Now, Martin Voigt, prepare to show the world that even hell isn't bad enough to stop you.
Valley of Tears
Around you is the quagmire created by the tears of the damned as they await their punishment. This horrifying vista makes you understand how lucky you are to be an immortal prince of darkness. To the south, the marsh becomes a swamp, whose stench already permeates your nostrils. To the west, you can reach a dark wood, while to the east a long trail heads to a desolated plain. To the north is a tall mountain that looks climbable.
>_
How to play
- Every command has to be inserted with the syntax verb + noun: GET SWORD, EXAMINE COFFIN, OPEN DOOR, WEAR CLOAK, ATTACK DEMON, CLIMB TREE, ENTER HOLE...
- To move from one place to another within the game world, you have to use the directions: NORTH (or just N), SOUTH (S), EAST (E), WEST (W), UP (U), DOWN (D).
- The command INVENTORY (I) prints the list of the objects you are carrying, while LOOK (L) shows the description of the place where you currently are.
- The verbs you can use in this game are: TAKE (T), DROP, THROW, EXAMINE (X), SEARCH, READ, OPEN, CLOSE, WEAR, REMOVE, PUSH, PULL, CUT, LIGHT, WAVE, INSERT [something IN something else], PUT
[something ON someting else], TIE [something TO something else], DIG, ATTACK, SHOW, GIVE, KISS, BITE, SAY, ASK [someone ABOUT something], ANSWER, CALL, WAIT, SING, SLEEP, LISTEN, PLAY, ENTER, EXIT,
CLIMB and many others.
- As a vampire, you can also HYPNOTIZE people to make them do what you want, and turn yourself into a BAT, WOLF, a cloud of FOG and, of course, a MAN again. To do that, just write the name of the form you wish to
become. As a bat or wolf, you may carry only one object at a time, provided it's light or small enough. In the form of fog, you can't carry any object and you can only move horizontal.
- If you EXAMINE the details mentioned in the descriptions of the places, you can find hidden objects and important information.
- You can also ask for HELP, SAVE your progress on a file, RESTORE it, or check your SCORE. Last but not least, UNDO allows you to go back one move, even after dying.
- If you need more information, look at this card: pr-if.org/doc/play-if-card/.
- To read again these instructions type INSTRUCTIONS or just INFO. To read the software license type LICENSE. To have information about the game, its author and playtesters type CREDITS.
Credits
My name is Marco Vallarino, I was born in 1977 in Imperia, where I live. I work as a journalist at the newspaper Il Secolo XIX. I've written novels and short stories and I've published many books, but my real passion has always been Interactive Fiction. Since I was a kid, I've played tons of text adventures, in Italian and in English, and I've also tried writing some games, using first Qbasic and later on Inform 6.Darkiss 2 is my third attempt at translating a game from Italian to English, with the help of the editors Ian Harris, Tommaso Barbieri and playtesters Toby Ott, Paolo Lucchesi, Mariano Sassi, who I truly thank for their fantastic support.
As you imagine, the names of the three priestesses of Valmar are taken from Carmilla, the gothic novella by J. S. Le Fanu, which I really loved. I hope you're having fun with them.
My other two games available in English are Darkiss 1 and Save the Cheshire Cat!, a comedy about a missing cat. You can find both in the IFDB.
I'll be glad if you let me know what you think about the style and the design of Darkiss 2, writing to marcovallarino@hotmail.com.
For now, thanks for all the time you spend playing it. Have fun!
Reviews
Software license
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
You are free to:
- Share - copy and redistribute the material in any medium or format.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
- Attribution - You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- NonCommercial - You may not use the material for commercial purposes.
- NoDerivatives - If you remix, transform, or build upon the material, you may not distribute the modified material.
No additional restrictions - You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.