Zigamus: Zombies at Vigamus

An interactive comedy by Marco Vallarino
Originally written in Italian and then translated into English by Francesca Noto

Are you ready to save Vigamus from zombies?

Zigamus is a comedy text adventure written in Inform 6. You can play it on Windows using the installer Zigamus_setup.exe and also on other platforms using the file Zigamus.z5 (or Zigamus.ulx) and a Z-code interpreter, such as Gargoyle for GNU/Linux and Mac OS, Frotz for iOS, Text Fiction for Android. Zigamus.ini is the configuration file for colors and fonts.

How it begins

There is a new coin-op at Vigamus: it is called “Zombies Attack!” and it should be the ultimate survival horror game. Unfortunately, it’s a bit too real for you: as soon as you turn on the case, an army of decaying and hungry zombies swarms out of the screen and into the museum, searching for brains to eat.

Seeing the monsters, Metalmark faints like a damsel in distress, so it’s up to you to save Vigamus and Paddy, stuck in her office. Surely you can find something useful to fight this horrible menace in the museum’s rooms. So, keep your eyes peeled and... no panic!

How to play

Every command has to be inserted with the syntax verb + noun: >get ball, >open door, >examine table, >wear jacket, >talk to girl, >break pot...

To move from one place to another within the game world, you have to use the directions >north (or just n), >south (s), >east (e), >west (w), >up (u), >down (d).

The command >inventory (i) prints the list of the objects you have, while >look (l) shows the description of the place where you currently are.

The verbs you can use in this game are: take (t), drop, examine (x), search, read, push, pull, break, unlock, lock, open, close, wear, remove, light, insert [something in something else], put [something on someting else], attack, show, give, kiss, talk, tell, ask, wait, sing, sleep, listen, eat, play and many others.

By examining the furnitures and the details mentioned in the descriptions of the places you can find hidden objects and important information. By speaking with the other characters you can know what you have to do to obtain their help.

You can also ask for >help to the game, >save your progress on a file, >restore it, or check your >score.

If you need more information, look at this card: pr-if.org/doc/play-if-card/.

To read again these instructions type >instructions or just >info. To read the software license type >license. To have information about the game, its author and playtesters type >credits.

Have fun!

Credits

My name is Marco Vallarino, I was born in 1977 in Imperia, where I live. I work as a journalist at the newspaper Il Secolo XIX. I've written novels and short stories and I've published many books, but my real passion has always been the interactive fiction. Since I was a kid, I've played tons of text adventures, in Italian and in English, and I've also tried writing some games, using first Qbasic and later on Inform.

Zigamus was written in Inform 6, an object-oriented programming language similar to C, created by Graham Nelson and dedicated in particular to the development of text video games. The best way to learn it is reading the Designer's Manual available on inform-fiction.org.

The game's beta testing was made by the "guinea pig" Alessia Padula, who tested a (very) alpha version of the adventure, and by Paolo Lucchesi, Rosa Squeo, Davide Somma, who played the beta version. Then it was translated into English by Francesca Noto and succesfully tested by Toby Ott. Sabrina Nofroni is the one who drew the cover art for the 2016 IF Comp.

This game is a tribute to mine and Metalmark’s passion (and Paddy’s too, I hope) for Interactive Fiction and zombies, in particular for Z-Nation’s ones. When I was asked to write a text adventure placed in Vigamus I thought about something that could be a tribute to the wonderful show of games and gadgets in the museum and, at the same time, could help people familiarize with the basis of this genre.

Reviews

Other games of mine available in English

Software license

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License

You are free to:

The licensor cannot revoke these freedoms as long as you follow the license terms.

Under the following terms:

No additional restrictions - You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.